
Cerulean Ice
Royal Amarr Reclamation
51
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Posted - 2016.08.29 20:50:52 -
[1] - Quote
Why does the mining burst trigger a weapons timer? It isn't pvp related in the slightest.
Will the orca be receiving some sort of agility boost, or will a fleet require multiple orcas to boost more than one mining squad? Mining fleets don't operate in one location like pvp fleets do. Any more than ten miners per belt results in horribly inefficient cycles from all the double lasering.
Why ammo for the boost modules instead of just scripts? They function as scripted modules, so they should actually be scripted modules instead of some weird ammo script hybrid. It makes no sense to have these modules only boost so many times before a reload when the script type isn't changing.
Cerulean Ice, Professor, E-UNI
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Cerulean Ice
Royal Amarr Reclamation
53
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Posted - 2016.08.30 02:47:50 -
[2] - Quote
Moraguth wrote:I think it has less to do with being an offensive action, and more about you don't want people to be able to abuse the docking/refitting/tethering mechanics? When you have a weapons timer you can't do any/all of those (i think?).
You don't want people to engage Bastion mode, soak up a bunch of damage, and be able to dock whenever they want (even if they never fired a single shot). Along similar lines, you don't want someone to be able to throw out a bunch of bonuses and then be able to go dock, or refit off a carrier, or anything like that.
As for the ammo thing, I think people are making a bigger deal about this than will be warranted. I'm willing to bet that for 99% (made up statistics are fun) of the cases, there will be no functional difference between having ammo or scripts or anything they could make up. Ammo probably works better for some weird legacy code reason and I'm cool with just leaving it at that. Not that my way of thinking is right and yours is wrong, it's pure opinion, and i'm just throwing mine out there too.
I'd agree with that first part for everything except mining boosts. Mining boosts don't do any harm, and they'll have to be used in-belt or in-site as it is, so why bother with a weapons timer? Granted, it will take an orca at least 60 seconds to warp back to a station or gate anyway, so it's probably a moot point.
For the ammo, I'd like CCP to actually say what the reason is. It's much easier to accept a quirk when the reason for that quirk is explained. Hence the reason I asked "Why". I like details 
Cerulean Ice, Professor, E-UNI
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